Eastern Ammurath, The Marsh of Hurth & Kurmanur Wilds

Eastern Ammurath Villages 

The villages along the trail from the Three Towers to Quodeth are typical Ammurath hill forts.  Built from field stone and supported with wooden palisades.  Each village is led by a female chief, as is the custom in the region.    

Banutre
Pop. c.200 Veetal Statisix is the chief  of the village. Middle-aged, big bellied with red hair and pigtails.  She is generally reasonable, well-informed, fearless, even-tempered and unambitious.   The village strategically placed atop a steep hill is stoutly fortified and surrounded by cunning traps.  Well armed warriors patrol the lands surrounding the village and guard the palisade walls.  The warriors have bronze weapons and hide armour and shields.  Farming implements and tools are also available.  (Geetafix the halfelf Druid might have a few potions, if she can be found).  The village main trade is wool, there are plenty of sheep.  

Taarbo
Pop. 150.  Large village.  Chief Amarla (a wise but cautious old warrior).   The villagers Taarbo are great hunters and herders.  They usually enjoy a lively trade in musk oxen and the shaggy Kurmanur ponies as well as more exotic beasts for the arena.  Silivia the Beastmaster is well known here.  
Dryeth
Pop 300.  Chief Belshirr  (Belshirr became chieftain recently when her mother retired).  The Ammurath here are on very good terms with Quodeth (they sell a lot of fish in the city).  There is a small Quodethi Naval presence in the busy harbour (single banked Liburnian with thirty rowers commanded by Optio Bronn). 

Three Towers
Pop c.2000  Three Towers is a bustling port named for the three great towers that dominate the stone harbour.  Following Quodethi expansion/liberation a contingent of Quodethi military is based here.  The trireme Urugan is stationed here, along with a naval garrison (including half a century of the elite marinus).  The docks and city walls team with activity as they are improved. 



Three Towers Garrison.  Commodore Janir and her officers command 20 Marinus (Legionnaires) and 50 Dockworkers (level 1 shipwrights, carpenters, teamsters, cooks etc…) and the War Galley Urugan, a trireme is permanently stationed at Three Towers.  The Urugan is captained by centurion Zemar , optio Cypher, 20 Marinus (Legionnaires) and 148 Sailors & Rowers (Fighters Level 1: 84, Level 2: 64).  Three Towers is a refit station for Quodeth’s Glimmermar Fleet, its flagship The Quinquereme - Queen Deyane is a regular visitor.  The Fleet is currently rooting the pirates from the Jal Dror Archipeligi.  The military presence in the City can be multiples of the regular garrision. 

Temple of the Gods, Temple of the Nine

The 8 Adepts murdered in the Suhagin & Pirate raid have been replaced.  Seeker Aphoom runs the show.
(Level 1 x 8 and Master of the temple Level: 4, Seeker Aphoom, m kalayan)
  • Asura – NG, Goddess of dawn, fire (Fire, Glory, Good, Liberation)
  • Herum – CE, Beasts, rage
  • Ishtar – CN, Goddess of love and luck (Charm, Community, Knowledge, Trickery)
  • Kishar – N, Goddess of the earth, agriculture (Community, Earth, Healing, Plant)
  • Mithra – LG, God of sun, sky, lordship (Law, Nobility, Protection, Sun)
  • Nergal – NE, God of war, the underworld (Death, Earth, Evil, War)
  • Set – LE, God of night, secrets, snakes (Darkness, Evil, Knowledge, Scalykind)
  • Tarhun – CN, God of storms and battle (Air, Strength, War, Weather)
  • Tiamat – CE, Goddess of the sea, chaos (Chaos, Destruction, Water, Weather)
The Sultan
Three Towers famous Inn.  Gary will look after you 
The Bazaar
The market is a fraction of the size of the great bazaar at Quodeth but no less busy, even in the long night.  All manner of goods can be purchased.  Urchins prowl the bazaar stealing and begging. 
Haughty Powers, Atlantean Apothecary
Mother Ishtars Boarding House 





The Marsh of Hurth
The undulating and broken wetlands of Hurth is foul, sulfurous miasma clings to the water and steams from rents in the earth.  Among the villages bordering the marsh rumours of a lost Nesskian city compete with the legend of the giant Lokra who once made the volcano that dominates the region home. 



Lokra's Tower 
A classic Atlantean mispronunciation of Dhari.  Atlantean cartographers called it Lokano's Tower, but it is in fact a slumbering volcano that dominates the Marsh of Hurth.  Legend has it Lokra a giant, gave the volcano its name.

Nesskian Ruins 
Both scholars and some of the older villagers believe the treasures if the lost city of Hurth Nessk lies hidden in the marsh.  
  
Kurmanur Wilds
The Kurmanur Wilds is hard country.  Steep forested hills, narrow valleys and plunging ravines define the terrain.  Wild herds of sure-footed ponies, musk ox and the hardy thulian goat roam the backwoods and high pastures.


City of the Risen Apes
High in the wilds legend has it there is a city of apes. 


Saravin Bay
In the end Ozric's Tentacles will drown us all.  Or so say the mad cultists. 

Jal Dror Island
Little is known about the Veilshard Monastry on Jal Dror Island.  The monks are secretive and shun outsiders.

Ryliri Coast
Busy shipping routes of the Ryliri coast open access to Kal Zinan to the East and the Southern cities Marg, Su Mel, Imystrahl , Ruritain and Katagia.


The Emperor of the Waves
Flagship of merchant prince Aubrek's fleet.  Lost, presumed sunk fifteen years ago.  The loss of the Emperor, ruined Aubrek.

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