Three Towers


Three Towers


Notes/Areas of interest
Pop c.2000  Three Towers is a bustling port named for the three great towers that dominate the stone harbour.  Since the 'liberation’ a contingent of Quodethi Navy has been permanently stationed here.  The trireme Urugan, along with a naval garrison (including half a century of the elite marinus) and the docks and city walls team with activity as they are improved.  Since the bloody pirate and sea-devil raid the landward defences have also been improved.  The Landgate has it’s own garrison including a detachment of the elite Quodeth marinus.  Work gangs can be seen toiling on defensive improvements during the day.  Grisly reminders of the fate of marauders hang from the walls around the land gate.  There is a bounty on both Gnoll and Beastman heads.

Refugees - Since the new year refugees from the Amur villaes of Taarbo and Banutre have been seeking safety in Three Towers.  Reports of Beastman, Gnoll and even Giant raiders are a common occurrence  (Sana 2215).

Overcrowding - The refugees, the increased military presence and spring trade have combined to make accommodation prices sky rocket Three Towers.

Three Towers Garrison.  Commodore Janir and her officers command 20 Marinus (Legionnaires) and 50 Dockworkers (level 1 shipwrights, carpenters, teamsters, cooks etc…) and the War Galley Urugan, a trireme is permanently stationed at Three Towers.  The Urugan is captained by centurion Zemar , optio Cypher, 20 Marinus (Legionnaires) and 148 Sailors & Rowers (Fighters Level 1: 84, Level 2: 64).  Three Towers is a refit station for Quodeth’s Glimmermar Fleet, its flagship The Quinquereme - Queen Deyane is a regular visitor.  The Fleet is currently rooting the pirates from the Jal Dror Archipeligi.  The military presence in the City is much increased when the fleet is in town.   

Temple of the Gods, Temple of the Nine.  Sits atop a hill its commanding position overlooks the harbour and the peninsula the City sits upon. The 8 Adepts murdered in the Suhagin & Pirate raid have been replaced.  Seeker Aphoom Master of the Temple runs the show.

Asura – NG, Goddess of dawn, fire (Fire, Glory, Good, Liberation)

Herum – CE, Beasts, rage

Ishtar – CN, Goddess of love and luck (Charm, Community, Knowledge, Trickery)

Kishar – N, Goddess of the earth, agriculture (Community, Earth, Healing, Plant)

Mithra – LG, God of sun, sky, lordship (Law, Nobility, Protection, Sun)

Nergal – NE, God of war, the underworld (Death, Earth, Evil, War)

Set – LE, God of night, secrets, snakes (Darkness, Evil, Knowledge, Scalykind)

Tarhun – CN, God of storms and battle (Air, Strength, War, Weather)

Tiamat – CE, Goddess of the sea, chaos (Chaos, Destruction, Water, Weather)

The Sultan Three Towers most celebrated famous Inn.  Gary will look after you.  It has the best rooms in the City, although they are difficult to come by. 

The Bazaar The market is a fraction of the size of the great bazaar at Quodeth but no less busy, even in the long night.  All manner of goods can be purchased.  Urchins prowl the bazaar stealing and begging.

Haughty Powers, Atlantean Apothecary

Mother Ishtars Boarding House - A quaint male only boarding house in the old town.   

The Shades -  "A more wretched hive of scum and villainy would be difficult to find. "  Despite or perhaps because of its unsavoury reputation business is booming in The Shades.  Several fighting pits the towns largest brothel are but a few of the things on offer at The Shades.  The new management (Sana 2215) is a very tough looking crowd.   

PC in Downtime

Yar -  when not adventuring Yar works for Aubrek and stays at Mother Ishtars (a boarding house in the old town) close to the harbour wall.  A fellow tenant Kweequegg claims to be from beyond the outer sea.  Cost 12gp per month.

Isileth & Tyg - rent the penthouse suite on the third and top floor of the Sultan, complete with a comfortable reception and living quarters.  It is the best available in Three Towers.  Situated on the outskirts of the bazaar.  The advantages include maid, laundry, and room service (all included in the insignificant price).  The location is excellent, secure and provides Isileth’s clientele added benefit of hiding in plain sight. Cost: 100gp per month.  (Tebon 2215 paid upfront).

Demigus - rents a private room in the Sultan Cost: 24gp per month

Sar - Returned to the Ammurath to fight Lomari invaders 

San-Kitaran - The battle mage frequents all the bars and taverns of the city.  He sleeps rough, saving his coins for booze.    

Splinters - does his own thing . . .

Raenara - Lives at Aubrek Merchant H.Q. aka 'The Safe House'

Gideon - Working at Aubrek's secret lab

Shopping
Haughty Powers, Atlantean apothecary and emporium
Baazeel & Grovel have the following current stock available to a discerning adventurer like you. 


Healing Potion
0
50gp
Greater Healing Potion
0
100gp
Healing Kit
3
25gp
Zotzilaha Pact Keeper Rod 
112000gp

Scrolls

Scroll of Light

1

20p

Scroll of Gust of Wind

1

240gp

Scroll of Magic Missile

1

120p

Scroll of Swift Quiver

1

1280gp


Accommodation
Aubreks compound - Free


You have an open invitation to stay in Aubrek’s bustling compound.  It’s rough and ready lodging.  Large shared tent, you have a clean hammock and hearty food three times from the kitchen.  You should buy a chest with a good lock, though.  Lots of new faces in the compound and some shady ones at that.  You will also be expected to perform ‘general’ (nothing fatal or compromising) duties for Aubrek at his request.   
With the influx of new people to Three Towers the population has doubled.  Accommodation is available but the cost of renting is going up.
Sparse.  Small unfurnished room in a house or workshop (inc. basic self-catering) 3gp per month
Lodger.  Small room with a family or workshop including meals 6gp per month
Private Room.  Boarding at a reputable establishment with artisans.  12gp per month
Suite with room service. Luxury at one of the finest establishments in Three Towers. 24gp per month

Work
There is plenty of work available for those who want it.  The rapidly expanding town needs both skilled and unskilled labour.




























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